Fishymancer - Final Version (updated for 1.13) Fishymancer - Final Version 0. Introduction 1. The Build 2.a) Stat Points - Target Values 2.b) Stat Points - Progression 3.a) Skill Points - Target Values 3.b) Skill Points - Progression 3.c) Skill Points - Analysis 3.d) Skill Points - Comparison of Curses 4.a) Gear - Untwinked 4.b) Gear - Twinked 5.a) Hireling - Choice & Gear 5.b) Hireling - Comparison of available Mercs 6. Tactics for specific Monsters and Areas & frequent problems 8. Teleport Appendices: A. Magic Finding and Boss Running B. NF's Crushing Blow Setup (tm) D.
Multi Player Games E. Where to post your questions / comments F. Help, normal Diablo is kicking my ***! Introduction: This is a rather minor update, to accomodate some of the changes that have been made to the game since 1.10 was new and also to iron out a few kinks and streamline the guide as a whole. I cut a few things that I felt were not really helpful that I just put in to placate people. I don't feel like placating anyone anymore so they're gone now. (The extra things in the guide, not the people) Oh yea, and I used the 'highlight' thing to make it a little easier on the eyes, maybe?
So, in case you haven't read this previously, what is a Fishymancer? Basically this necro relies on plain skeletons and corpse explosion to kill things. This is probably the safest and least item dependant build in the current patch and it is probably capable of beating hardcore without using any items at all. (feel free to use items, though. Most people do. Items are cool) Aside from being easily capable of beating the game with no specific gear this guy also makes an excellent MF character.
Not so much for mephisto where sorcs still reign supreme (not to say he can't kill meph, sorcs are just faster), his domain are the alvl 85 areas like the WS K and the Pit. He has no problems running Hell WS K and Baal with lots of MF on him while nearly maintaining his original killing speed. Why is it called a Fishymancer? Well, originally I just called it a Skelliemancer, but a long time ago in a galaxy far, far away. No, actually right here in the forum, Gohanman started calling it a Fishymancer and the term sorta stuck.
If you are looking for something in particular, I'd suggest using crtl+f to bring up the search function and enter what you are looking for there. (for example if you are having trouble with duriel, enter 'duriel' and run the search) Disclaimer: When I say 'put no points in skill X' or if I don't mention skill Y, then that's because they are not needed for this particular build, not because those skills 'suck' for every Necromancer build. The Build: I'll try to sum up in a few words what you can expect from your Fishymancer. He is very well up to beating Hardcore untwinked (the definition of untwinked varies from player to player, I take it to mean, 'Using only items he finds himself.” (Some people call this 'pure'.). Apart from that, he is also very handy as an MF char, but more on that later.
This build is probably the safest character you can play in 1.10+, especially if you don't have any gear at all. He is very strong in the field of crowd control. Between his AI curses and the army of undead he is rarely in any real danger. Since I've seen a couple people say stuff like 'I'd like to play a skelliemancer but I have no beast runeword', let me say it once again: You need no items. If you're into stuff like that you can beat the game naked.
And not using items on your necromancer as well.:badteeth: 2.a) Stat Points - Target Values: Here, I'll only provide a rough guideline, as you may need more or less points in certain stats depending on your gear. You will also notice that you don't really need stat points with this build, so it's not really a big deal if you waste a few. Strength (Str): Strength lets you wear equipment. How much you need depends strongly on available gear. A good value to aim for is 100, but the Necromancer might be able to get away with as little as 60. Dexterity (Dex): Here you will want enough for blocking, so around 200 by the time you beat Hell. This assumes a good shield, of course, don't aim for 75% chance to block with a shield that has 30% base chance to block.